For Nvidia, we recommend GeForce 600 series and higher graphics cards* or the professional series Quadro cards. For AMD, we recommend HD7000 and higher, R7 or R9 series graphics cards or the professional series FireGL cards. Red Giant requires a discrete GPU to get the most out of Denoiser III. Check with your application provider for specifics. Please ensure that the host version is compatible with your operating system. Except where noted, the features are the same in all systems and host applications.
Each purchase and serial number allows the owner to use the product on more than one host application but only on a single computer at any one time. Magic Bullet Denoiser III runs in a variety of host applications. Edges are regions of your image where this is a sharp contrast between light and dark color values. Radius: Affects the radius of sharpening that is performed on the edges of your subject.Sharpen helps bring some of the lost sharpness back into your footage after the Denoising pass has been completed. Amount: Reduce Noise can blur your footage at higher settings.Increase this value to restore detail in your footage. Preserve Details: This operates after Reduce noise in order to bring back detail that may have been lost by high levels of noise reduction.Smooth Colors: Smooth colors will specifically target color noise found in your footage and work to blend that noise together.Turning this up will require a bit more rendering time as it's removing more noise from your footage. Reduce Noise: This is the master control to adjust how much Noise is removed from you footage.There are also controls for fine tuning if you need them. Just apply Denoiser II, and the default settings usually do the job. Denoiser gets rid of that without removing detail. Shooting in low light or at high ISO’s can add a lot of noise to your footage. The use of AI Neuronal Network technology in OptiX 5.0 to enhance the process of denoising and cebas' engineering work on finalRender's trueHybrid™ technology offers a bright future towards higher quality photo-realistic images in much lesser time.Denoiser III has been rewritten entirely from scratch to give you the best, fastest, and most reliable video denoising experience available.
Our very first integration tests revealed right from the start that NVIDIA has created an exceptional piece of software engineering by combining the power of AI and their powerful GPU hardware to surmount what has bothered every single GPU software developer for years - Noise in the image. This image shows the OptiX AI-Denoiser running in finalRender at 100 samples after only 45 seconds of rendering. Users can expect ongoing innovative updates as finalRender progresses. Our new finalRender's latest addition is the NVIDIA's OptiX 5.0 AI Denoiser feature. Following the launch of our latest finalRender trueHybrid™, cebas' mission as always, is dedicated to getting the most sophisticated renderer into the hands of the artists affordably by incorporating latest NVIDIA GPU technology combined with cebas CPU enhancements, to achieve a powerful as well as an unique mix of processing power. Cebas Visual Technology, founded in Heidelberg, Germany and headquartered in Victoria, BC Canada, has been developing 3dsMax plugins for visual technology since 1988.